By David J. Bell, Brian D Loader, Nicholas Pleace, Douglas Schuler
The one A-Z consultant to be had in this topic, this e-book offers a wide-ranging and updated assessment of the fast-changing and more and more vital global of cyberculture. Its transparent and obtainable entries conceal points starting from the technical to the theoretical, and from video clips to the standard, including:
• man made intelligence
• digital government
Fully cross-referenced and with feedback for extra interpreting, this complete consultant is an important source for someone attracted to this attention-grabbing sector.
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Extra resources for Cyberculture: the key concepts
See also: Encryption , Hackers , Information warfare , Piracy , Privacy Further sources: Thomas and Loader (2000), Davies (1996), Lyon (1994) CYBERFEMINISM Feminist theorists have made some of the most significant interventions in debates about cyberculture. In part this builds on existing feminist work on science and technology, where there is a long and important tradition of analysis (see, for example, Harding 1986; Wajcman 1991). While much of this work has Cyberculture 34 been critical, in terms of highlighting women’s marginalization in, exclusion from and domination by technoscientific culture, it has also opened up a space for feminist writers to engage with the study and practice of science and technology in immensely productive ways.
See also: Community networks , Community technology centers , Digital city , Digital divide , Social capital Further sources: Gurstein (2000), Keeble et al. uk, Day and Schuler (2004) COMMUNITY MEMORY Community Memory, of Berkeley, California, created by Efrem Lipkin, Lee Felsenstein and Ken Colstad, was the world’s first community network. Initially begun in the mid-1970s as a follow-up to experiments conducted in 1972 and 1973 on unmediated two-way access to a message database through public computer terminals, the Community Memory effort was intended to develop and distribute a technology supporting the free exchange of information to communities all over the world.
To copyleft a program, it is first copyrighted; then distribution terms are added that give everyone the rights to use, modify and redistribute the program’s source code or any program derived from it—but only if the distribution terms remain unchanged. While copyleft is a general concept, the GNU General Public License is the specific form of copyleft used in the GNU project. org/copyleft/ CORPORATE DOMINANCE Ever since Ben Bagdikian’s Media Monopoly (1992) (and others—Herbert The key concepts 27 Schiller (1989) and Oliver Boyd-Barrett (2003) for example) the idea of ‘corporate dominance’ or ‘media imperialism’ as a trend with negative implications for democratic processes has been widely documented and discussed.
Cyberculture: the key concepts by David J. Bell, Brian D Loader, Nicholas Pleace, Douglas Schuler